The issue also varies depending on your vessel location, the location of the object you are looking at, how far it is away from you, the relative speed of the target object and your telescope. Or, you can try adjusting the Fine Tuning of the Gyro wheels and SAS PID controllers (as per V5.4.1 update). This will stop the jitter briefly (as timewarp disables physics). If you still have wobble issues doing this method, you can try also using timewarp quickly forward one step and back to normal time. Now fine tune your zoom and using the fine tuning servos attached to the telescope using the translate keys, I,J,K,L. Once its roughly aligned change the autopilot to 'Hold' mode.
Switch on the highlight target option in the window will help you to find the object. this will roughly align you with the target. Switch on autopilot 'SAS' and set it to 'Target' mode. Target the object you want to photograph using the map view or using the bodies/galaxy lists from the Camera window. * Here is the approach I use which seems to work fairly well. 32-bit game engine Floating point arithmetic errors. * Now supports KAS and KIS (Must have Module Manager installed for this). Store science data on storage drives to maximise science value.ĭon't need to save up electricity to transmit data home. Will Generate contracts for collection of pictures from each body in the Kerbol system and beyond in Career games. Look at distant galaxies and take photos of them for science. Two telescopes with different zoom capability integrated into the science tree. Servos for fine control (use I,J,K,L to look around).Įxtra info displayed on what telescope is looking at.Ĭan collect science from EVA and transfer to command pods. Target cross-hairs to help find distant planets and galaxies.
Science experiments depend on what you're actually looking at!! (I welcome suggestions on experiment results). Look deep into the Kerbol system (you can see to Eeloo and beyond from the comfort of Kerbin orbit)!! * Will Generate contracts for collection of data from different biomes in Career games.
Save your images to share on the forums!! (now saves in two sizes, camera size and Full Screen). * Science Storage Drive - Store science in storage drives to maximise your science points.Īnalyse the surfaces of planets using a high powered laser. Space Telescopes - Peer deep into the solar system and now to distant galaxies ResearchBodies if you want to use it (optional).ĬRITICAL When installing over older versions please DELETE the old TarsierSpaceTech folder from your GameData folder manually first.ĬhemCam - Analyse the surface of planets by shooting them with lasers. Optional: ToolBar by Blizzy for Toolbar Support, comes pre-configured for in-game AppLauncher Icon support. Optional: Requires Module Manager for KIS, KAS and Research bodies support (not in this distribution, use this link).
His original releases can be found hereĭownload ZIP file and un-zip into your KSP install Directory.
I have taken over maintenance and expansion of is mod built on e original by tobyb12, who has disappeared from the KSP scene since September 2014.
Considering that an antenna and a few batteries and solar panels have a lot less mass than a second pod and that you likely carry that stuff anyway to transmit crew reports (from which you can store only a single one per pod), this might be the more economical option.Tarsier Space Technology is a set of parts with enhanced science capability. However, when you take a sample, transmit it, take another sample, and return it, you still obtain 80% of the maximum science points which is almost as much. That means a second pod on one lander might be justified, but more pods are usually a waste of payload mass. You can never reach 100%, no matter how many samples you return. A second sample gives you 75% of the remaining 25%, so two samples give you a total of 93.75% and three samples 98.4%. However, the returns are diminishing.Įach returned sample gives you 75% of the remaining science points. When your lander has multiple command pods (the hitchhiker pod counts as a pod for this purpose), it can store a sample of each biome in each of them, so you can retrieve more science in one mission. To gain more science out of each "Surface sample from 's " activity, you need multiple samples. However, the number of biomes isn't limited, so you can pick up samples from multiple biomes during one mission and store them all in one pod. In the current version (23.5) each command pod can store exactly one surface sample per biome. Transmitting and then repeating the experiment and returning always makes you end up with more science points in the end than just performing and returning the experiment once. First of all, transmitting results doesn't make you lose anything.